They would have made a killing with micro-transactions, but online payments weren't ubiquitous then. Ultimately, the studio didn't have a solid monetization strategy and the project disappeared off the face of the earth when its users spiked. ![]() Eventually cheaters/bots overtook the game, literally DDOSing the thing as each "node" could only support maybe 50 ships because of how they were displayed in game (~5x10 grid or so). ![]() It was freeware and featured in PC Gamer. I still remember waking up at all hours of the night to play inconspicuously (without tying up the phone line). Years ago there was a similar (though-MMORPG) game called Diaspora from a small studio. ![]() Sweet! An MMORPG element would be the bees knees here.
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